For example, each time a player is looked up, the application needs to make two requests (if the information is not already cached): Since the /matches and telemetry endpoints are not rate limited, the amount of rate limited requests a typical application needs to make to the API should be directly proportional to the number of users/players using it. ![]() X-RateLimit-Reset - The time that the rate limit will be reset, as a UNIX timestamp Expected Rate Limit Usage ΒΆ X-RateLimit-Remaining - The number of requests left for the time window X-RateLimit-Limit - Request limit per day / per minute The rate limit headers are defined as follows: When you have exceeded the number of available requests you will receive an HTTP 429 error code (too many requests), but you should be able to make requests again within a minute. The default rate limit is 10 requests per minute for testing/development purposes. To ensure the availability and stability of the PUBG API, each API key has a limit on the number of requests it can be used to make per minute.
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